Volunteering @ GDC Europe 2012
Written by Lorenzo PigozzoIt was Tuesday 24th of July (2012) when an e-mail from Mrs. Ashley Da Silva appeared on my inbox, and still months from that, I clearly remember what I thought: “#@!*ò§“,...
View Article[Postmortem] Tale of Tails
Written by Lorenzo PigozzoIt was November 2011 when I first met Urustar and all the (3) lovely people working here, we all wanted to try to design a game together and see what could happen. Not long...
View ArticleHieronymus Bosch’s Paintings: Our First Look
Written by Lorenzo PigozzoEveryone in their life has seen something painted by Hieronymus Bosch. Maybe on a documentary on TV, in a music cd artwork, on a book cover or anywhere else… The fact is that...
View ArticleMusic for No Games: Interview with Federico Fantuz
Written by Lorenzo PigozzoHi! Let’s start with an apparently simple question: who is Federico Fantuz? Hello! Federico Fantuz (who tend to be those who are answering now) is first of all a human being,...
View ArticleUnited States of Europe: A Dream We Pursue
Written by Lorenzo PigozzoThis is not for sure a place to write a complex political analysis, and I promise this won’t be something like that. I simply think the United States of Europe topic is too...
View ArticleClairvoyance: A Look at a Great Strategy Game
Written by Lorenzo PigozzoGosh I love strategy games… It all began with a 6-year-old me in front of a 486 PC and Sid Meier’s Civilization floppy disk. Turns, not real-time! That’s fundamental, I need...
View ArticleBackgammon: Feel Your Fate
Written by Lorenzo PigozzoSome games don’t age. Backgammon, for instance, doesn’t. You never reach that abandon point so common to experience for different reasons. A game can become boring to a player...
View ArticleCrossing the Bridge: The Sound of Istanbul
Written by Lorenzo PigozzoFatih Akın is one of my favourite movie directors: I keep watching Head-On, Soul Kitchen and Crossing the Bridge: The Sound of Istanbul every once in a while, I guess I’m...
View ArticleHow Chore Wars Changed My Life
Written by Lorenzo PigozzoIt’s almost three years now that I live with my girlfriend in a small apartment in the downtown of Genova. Before that, I lived with two roommates in an even smaller flat. I...
View ArticleZwan: How We Create a Procedural Soundtrack
Written by Lorenzo PigozzoDid you know I play the bass? Well I do! I play in a band called Palconudo (you can listen something on SoundCloud or Spotify and even ”like” them on Facebook if you feel to)....
View ArticleTime Signatures: How the Brain Enjoys Your Soundtrack
Written by Lorenzo PigozzoThere’s nothing more annoying than a looping soundtrack, I’ve always thought, and I think that’s linked somehow with time signatures. You can make short or long loops but it...
View Article[Postmortem] Monarch
Written by Lorenzo PigozzoMonarch is a small arcade adventure in which you perpetuate the butterflies’ species in a polluted and urbanised world. You just need to seek the only plant each generation...
View ArticleAim for a New Palette: Break Technical Conventions
Written by Lorenzo PigozzoAfter many, many years of painting a few simple humans spent a thought or two on an alternative use of colour, revolutionized their palette both by excluding two conventional...
View ArticleOur Ambitious Bandcamp Page
Written by Lorenzo PigozzoOk, how can I put this like it doesn’t seem a spam post? I guess writing “Hey loose weight in just one day by visiting our Bandcamp page!” wouldn’t do the trick, eh? The...
View Article140 and the Musician’s Deviation
Written by Lorenzo PigozzoTalking about music (and anything else), I was not a child prodigy. I had my dose of guitar lessons when I was six but I wasn’t really into it at that time. I started take an...
View ArticlePuzzleScript: A Perfect Approach to Game Design
Written by Lorenzo Pigozzo Brace yourselves, metaphor in the next sentence. It just seems to me that the game creation process as a whole shares lots with the way religions developed. I see game...
View ArticleDervish Derby: First Steps and Future Developments
Written by Lorenzo Pigozzo Dervish Derby: The Birth of an Idea So, do you remember when I totally fell in love with Erik Svedäng’s Clairvoyance? After that, I took action and I cloned his game! No, I’m...
View ArticleThe Missing Love Story
Written by Lorenzo Pigozzo The maturity of the medium, my own maturity. I think the interactive medium is at the very same point figurative arts were at the end of the nineteenth century, big changes...
View ArticleWhen an Artist Creates Games
Written by Lorenzo Pigozzo Is game design different if an artist tries to make an interactive piece instead of when a developer makes art games? This is the question I’ve wondered about for a while....
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