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Channel: Urustar » Lorenzo Pigozzo
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Volunteering @ GDC Europe 2012

Written by Lorenzo PigozzoIt was Tuesday 24th of July (2012) when an e-mail from Mrs. Ashley Da Silva appeared on my inbox, and still months from that, I clearly remember what I thought: “#@!*ò§“,...

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[Postmortem] Tale of Tails

Written by Lorenzo PigozzoIt was November 2011 when I first met Urustar and all the (3) lovely people working here, we all wanted to try to design a game together and see what could happen. Not long...

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Hieronymus Bosch’s Paintings: Our First Look

Written by Lorenzo PigozzoEveryone in their life has seen something painted by Hieronymus Bosch. Maybe on a documentary on TV, in a music cd artwork, on a book cover or anywhere else… The fact is that...

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Music for No Games: Interview with Federico Fantuz

Written by Lorenzo PigozzoHi! Let’s start with an apparently simple question: who is Federico Fantuz? Hello! Federico Fantuz (who tend to be those who are answering now) is first of all a human being,...

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United States of Europe: A Dream We Pursue

Written by Lorenzo PigozzoThis is not for sure a place to write a complex political analysis, and I promise this won’t be something like that. I simply think the United States of Europe topic is too...

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Clairvoyance: A Look at a Great Strategy Game

Written by Lorenzo PigozzoGosh I love strategy games… It all began with a 6-year-old me in front of a 486 PC and Sid Meier’s Civilization floppy disk. Turns, not real-time! That’s fundamental, I need...

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Backgammon: Feel Your Fate

Written by Lorenzo PigozzoSome games don’t age. Backgammon, for instance, doesn’t. You never reach that abandon point so common to experience for different reasons. A game can become boring to a player...

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Crossing the Bridge: The Sound of Istanbul

Written by Lorenzo PigozzoFatih Akın is one of my favourite movie directors: I keep watching Head-On, Soul Kitchen and Crossing the Bridge: The Sound of Istanbul every once in a while, I guess I’m...

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How Chore Wars Changed My Life

Written by Lorenzo PigozzoIt’s almost three years now that I live with my girlfriend in a small apartment in the downtown of Genova. Before that, I lived with two roommates in an even smaller flat. I...

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Zwan: How We Create a Procedural Soundtrack

Written by Lorenzo PigozzoDid you know I play the bass? Well I do! I play in a band called Palconudo (you can listen something on SoundCloud or Spotify and even ”like” them on Facebook if you feel to)....

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Time Signatures: How the Brain Enjoys Your Soundtrack

Written by Lorenzo PigozzoThere’s nothing more annoying than a looping soundtrack, I’ve always thought, and I think that’s linked somehow with time signatures. You can make short or long loops but it...

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[Postmortem] Monarch

Written by Lorenzo PigozzoMonarch is a small arcade adventure in which you perpetuate the butterflies’ species in a polluted and urbanised world. You just need to seek the only plant each generation...

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Aim for a New Palette: Break Technical Conventions

Written by Lorenzo PigozzoAfter many, many years of painting a few simple humans spent a thought or two on an alternative use of colour, revolutionized  their palette both by excluding two conventional...

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Our Ambitious Bandcamp Page

Written by Lorenzo PigozzoOk,  how can I put this like it doesn’t seem a spam post? I guess writing “Hey loose weight in just one day by visiting our Bandcamp page!” wouldn’t do the trick, eh? The...

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140 and the Musician’s Deviation

Written by Lorenzo PigozzoTalking about music (and anything else), I was not a child prodigy. I had my dose of guitar lessons when I was six but I wasn’t really into it at that time. I started take an...

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PuzzleScript: A Perfect Approach to Game Design

Written by Lorenzo Pigozzo Brace yourselves, metaphor in the next sentence. It just seems to me that the game creation process as a whole shares lots with the way religions developed. I see game...

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Dervish Derby: First Steps and Future Developments

Written by Lorenzo Pigozzo Dervish Derby: The Birth of an Idea So, do you remember when I totally fell in love with Erik Svedäng’s Clairvoyance? After that, I took action and I cloned his game! No, I’m...

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The Missing Love Story

Written by Lorenzo Pigozzo The maturity of the medium, my own maturity. I think the interactive medium is at the very same point figurative arts were at the end of the nineteenth century, big changes...

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When an Artist Creates Games

Written by Lorenzo Pigozzo Is game design different if an artist tries to make an interactive piece instead of when a developer makes art games? This is the question I’ve wondered about for a while....

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